C++ Systems Engineer
Thunder Compute
No recruiters. Founders reply directly.
No recruiters. Founders reply directly.
Thunder Compute is a GPU cloud platform built on custom virtualization that delivers 5x better margins than competitors.
4-person team, seed-funded (approaching Series A), 100%+ MoM revenue growth. 100% in-person in Atlanta, relocating to SF or NYC within 6 months.
The technical challenge: We network-attach GPUs over TCP through API remoting, decoupling GPUs from instances. This lets us oversubscribe hardware aggressively; while Lambda Labs needs 100 GPUs for 100 users, we need 20. Making this virtualization layer stable and performant at scale is the hard problem we are solving.
You will work on the C++ core of our cloud platform: performance optimization, systems debugging, and research into oversubscription, checkpointing, and related problems.
If you live in the weeds of complex, performance-critical systems, this is your role.